// PRE-SEED · DEXTEROUS END-EFFECTORS · US-BUILT

Dex Hand

A 6-DOF dexterous hand for industrial and humanoid applications. Built for integration, and designed alongside manipulation policies. Shipped with ROS 2 support, and simulated with NVIDIA Omniverse.

NVIDIA Inception Program member

4.66 million industrial robots. Almost all of them end in a two-finger gripper.

Arm motion is a solved problem. So is vision. What's still holding automation back is the part bolted to the wrist — a clamp built for exactly one part in exactly one orientation, that needs a new fixture and a re-tool every time the line changes.

That's why assembly, kitting, and machine tending are still done by hand at most plants. Dexterity is the missing piece, and it's what finally lets automation reach the jobs it's never been able to touch.

Dex Hand Phase 2 assembly, open pose

An automated reward pipeline, built alongside hardware that can run it.

Most dexterous hands ship as a bare mechanism and leave the customer to write the manipulation policy from scratch — months of hand-tuned reward engineering, repeated for every task and every part.

We don't tune rewards by hand. Following NVIDIA's Eureka method, an LLM drafts and iterates the reward functions, our RL pipeline trains policies against them in simulation, and the best performer gets pushed to hardware. That's what actually collapses integration time — not just a URDF and a driver package, but a working grasp for the target task out of the box.

Dex Hand fingertip detail, sensor array
Actuation
6 active DOF, 5 passive · precision linear actuators
Sensing
Joint position, fingertip force, 6-axis wrist force/torque
Policy pipeline
LLM-authored reward functions, Eureka-style · RL training in NVIDIA Isaac Sim / Omniverse · sim-to-real transfer
Control
Onboard custom MCU · self-contained end-effector
Integration
URDF model · ROS 2 packages · trained task policies
Origin
US-designed and assembled · auditable supply chain

Reward engineering was the bottleneck. We streamlined it away.

Getting a hand to reliably grasp real parts is mostly a reward-shaping problem — the unglamorous, expert-hours work of hand-writing and re-tuning reward terms for every new task, on every new part. That's the piece of the year-long integration slog that's hardest to shortcut.

We build on NVIDIA's Eureka method: an LLM generates candidate reward functions, we train and evaluate them in simulation, and the loop rewrites itself toward better grasps instead of a person iterating by hand. Adding a new task becomes a simulation run, not a new hire. Paired with hardware that's US-designed and assembled on an auditable supply chain, that's what actually gets a hand from bench to line fast.

Dex Hand mounted on 6-axis arm, cell context

An installed base, not a projection.

4.66M Robots in operation
542K Installed in 2024
700K+ Annual, forecast 2028

// Source: IFR World Robotics 2025 · Robot end-effector market $5.54B (2025) → $10.58B (2030), Mordor Intelligence

Built on a proven mechanism. This is the proving ground for what ships next.

Phase 1 answered the mechanical question — can a low-cost hand actually replicate human-level dexterity? Fully 3D-printed and servo-driven, it proved out the kinematics before we committed real budget to it.

Phase 2 answers the harder question: can the reward-synthesis pipeline actually get a real hand to grasp real parts, outside simulation? The design — aluminum frame, precision linear actuators, a custom onboard MCU, full sensor suite — is finalized in SolidWorks and heading into manufacturing and assembly. It exists to run our software against real tasks, not to ship as a product.

Phase 3 is the production hand: whatever Phase 2 proves out about the mechanism and the pipeline, built into hardware designed for volume manufacturing from the start.

  • Complete

    Phase 1 — Mechanism

    Proved out the kinematics.

  • Design complete

    Phase 2 — Software test platform

    Finalized in SolidWorks, moving into manufacturing and assembly. Built to validate the software, not to sell.

  • Next

    Phase 3 — Production

    The hand that ships, built on everything Phase 2 proves out.

The founders.

Kameron Jones

Kameron Jones

Co-Founder

Lead Engineer — mechanism, tolerancing, manufacturing

Milo Kucia

Milo Kucia

Co-Founder

Software Lead — reinforcement learning, control, firmware

Let’s talk.

We're raising a pre-seed round to get Phase 2 hands into production cells. If you're an investor, integrator, or automation team, we'd like to hear from you.

Email us →